

How are you planning on involving the Community in your development process? “The price may be increased upon release from early access.” Will the game be priced differently during and after Early Access? All custom bodies and tracks interchange correctly in multiplayer, lag is minimal, physics is working well, in fact there are no showstopper bugs that we know of even at this point.of course they may arise.” Our modding tools are fully operational to import *.OBJ and *FBX models for any car body, and our track-set modding is also working well. The Early Access open alpha will have all the tracks, all cars, all parts, all modding tools and multiplayer working with a host matching feature included. “We have received very positive feedback from our testers and external sources, such as Play by Play in NZ, that have played our demo, which is limited to 3 tracks and no Multiplayer. What is the current state of the Early Access version? There are a number of other quite ambitious features we want to add, and those will be revealed if and when we are able to commit to them.” “The full version will include but not be limited to a more polished GUI, better modding tools, more content such as cars and environment assets, be as bug free as possible, and support custom key binding. How is the full version planned to differ from the Early Access version? The current goal is to reach this within 6-12 months, but this simply a rough estimate.” When we feel that the game is complete and bug free we will release the full version. “Our alpha development is ongoing, and we have plans for even more features and content. Now it is time to release to a wider audience for more input to shape and realise the future development of VSC.”Īpproximately how long will this game be in Early Access? In this we feel we have achieved the basics, offering a solid and enjoyable Single player and Multiplayer alpha experience. Our goal is for it to be as real as it can get and bug free. As such we care very much about its quality and gameplay. “VSC has been in development since April 2014 and it is our first game.
